Blog

On development, craft, and the life around it.

  1. Starting Superengine Games, and choosing how it should feel A new studio making modern games with an old school soul, and the thinking behind a front door that behaves like a television rather than a web page. design astro three.js webgl godot superengine
  2. The timer my son taught me On GCSE revision, a Pomodoro cube, and the discovery that most of the difficulty in a task is in the starting. adhd pomodoro craft
  3. Beginning the way Why this site exists, what michi means, and the small commitment behind it. meta craft