Blog
On development, craft, and the life around it.
- Starting Superengine Games, and choosing how it should feel A new studio making modern games with an old school soul, and the thinking behind a front door that behaves like a television rather than a web page.
- The timer my son taught me On GCSE revision, a Pomodoro cube, and the discovery that most of the difficulty in a task is in the starting.
- Beginning the way Why this site exists, what michi means, and the small commitment behind it.